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Dumpster
The Dumpster was created during my first hard surface modelling subject. Everyone in the class had to do a dumpster, though for the textures we had creative freedom.
I used Maya for Modeling, xNormal for Normal Map Baking, Quixel + Photoshop for texturing.
In the images below you can see the model, and wireframe along with the maps used to create the Albedo, Ambient Occlusion, Specularity and Normals.
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